var arg_1 : vec4; fn modf_3d00e2() { var res : vec4 = modf(vec4(), &(arg_1)); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { modf_3d00e2(); return vec4(); } [[stage(fragment)]] fn fragment_main() { modf_3d00e2(); } [[stage(compute)]] fn compute_main() { modf_3d00e2(); }