fn modf_4bb324() { var arg_1 : vec4; var res : vec4 = modf(vec4(), &(arg_1)); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { modf_4bb324(); return vec4(); } [[stage(fragment)]] fn fragment_main() { modf_4bb324(); } [[stage(compute)]] fn compute_main() { modf_4bb324(); }