fn pack2x16unorm_0f08e4() { var res : u32 = pack2x16unorm(vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { pack2x16unorm_0f08e4(); return vec4(); } [[stage(fragment)]] fn fragment_main() { pack2x16unorm_0f08e4(); } [[stage(compute)]] fn compute_main() { pack2x16unorm_0f08e4(); }