fn reverseBits_c21bc1() { var res : vec3 = reverseBits(vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { reverseBits_c21bc1(); return vec4(); } [[stage(fragment)]] fn fragment_main() { reverseBits_c21bc1(); } [[stage(compute)]] fn compute_main() { reverseBits_c21bc1(); }