fn select_416e14() { var res : f32 = select(1.0, 1.0, bool()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { select_416e14(); return vec4(); } [[stage(fragment)]] fn fragment_main() { select_416e14(); } [[stage(compute)]] fn compute_main() { select_416e14(); }