#include using namespace metal; struct tint_symbol { float4 value [[position]]; }; void select_99f883() { uint res = select(1u, 1u, bool()); } vertex tint_symbol vertex_main() { select_99f883(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { select_99f883(); return; } kernel void compute_main() { select_99f883(); return; }