fn select_c41bd1() { var res : vec4<bool> = select(vec4<bool>(), vec4<bool>(), bool()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { select_c41bd1(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { select_c41bd1(); } [[stage(compute)]] fn compute_main() { select_c41bd1(); }