fn smoothStep_5f615b() { var res : vec4 = smoothStep(vec4(), vec4(), vec4()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { smoothStep_5f615b(); return vec4(); } [[stage(fragment)]] fn fragment_main() { smoothStep_5f615b(); } [[stage(compute)]] fn compute_main() { smoothStep_5f615b(); }