fn smoothStep_658be3() { var res : vec3 = smoothStep(vec3(), vec3(), vec3()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { smoothStep_658be3(); return vec4(); } [[stage(fragment)]] fn fragment_main() { smoothStep_658be3(); } [[stage(compute)]] fn compute_main() { smoothStep_658be3(); }