[[group(1), binding(0)]] var arg_0 : texture_storage_1d; fn textureDimensions_0cce40() { var res : i32 = textureDimensions(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureDimensions_0cce40(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_0cce40(); } [[stage(compute)]] fn compute_main() { textureDimensions_0cce40(); }