[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array; fn textureNumLayers_e15642() { var res : i32 = textureNumLayers(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureNumLayers_e15642(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureNumLayers_e15642(); } [[stage(compute)]] fn compute_main() { textureNumLayers_e15642(); }