[[group(1), binding(0)]] var arg_0 : texture_depth_2d; fn textureNumLevels_b1b12b() { var res : i32 = textureNumLevels(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureNumLevels_b1b12b(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureNumLevels_b1b12b(); } [[stage(compute)]] fn compute_main() { textureNumLevels_b1b12b(); }