[[group(1), binding(0)]] var arg_0 : texture_2d_array; [[group(1), binding(1)]] var arg_1 : sampler; fn textureSampleGrad_872f00() { var res : vec4 = textureSampleGrad(arg_0, arg_1, vec2(), 1, vec2(), vec2(), vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureSampleGrad_872f00(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureSampleGrad_872f00(); } [[stage(compute)]] fn compute_main() { textureSampleGrad_872f00(); }