[[group(1), binding(0)]] var arg_0 : texture_depth_2d_array; [[group(1), binding(1)]] var arg_1 : sampler; fn textureSampleLevel_ba93b3() { var res : f32 = textureSampleLevel(arg_0, arg_1, vec2(), 1, 1, vec2()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4 { textureSampleLevel_ba93b3(); return vec4(); } [[stage(fragment)]] fn fragment_main() { textureSampleLevel_ba93b3(); } [[stage(compute)]] fn compute_main() { textureSampleLevel_ba93b3(); }