fn ceil_b74c16() { var res : vec4<f32> = ceil(vec4<f32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { ceil_b74c16(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { ceil_b74c16(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { ceil_b74c16(); }