fn clamp_7706d7() { var res : vec2<u32> = clamp(vec2<u32>(), vec2<u32>(), vec2<u32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { clamp_7706d7(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { clamp_7706d7(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { clamp_7706d7(); }