#include <metal_stdlib> using namespace metal; struct tint_symbol { float4 value [[position]]; }; void fma_26a7a9() { float2 res = fma(float2(), float2(), float2()); } vertex tint_symbol vertex_main() { fma_26a7a9(); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main() { fma_26a7a9(); return; } kernel void compute_main() { fma_26a7a9(); return; }