[[group(1), binding(0)]] var arg_0 : texture_storage_2d<rgba16float, write>; fn textureDimensions_48cb89() { var res : vec2<i32> = textureDimensions(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureDimensions_48cb89(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_48cb89(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureDimensions_48cb89(); }