[[group(1), binding(0)]] var arg_0 : texture_storage_1d<rgba8snorm, write>; fn textureStore_2ed2a3() { textureStore(arg_0, 1, vec4<f32>()); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureStore_2ed2a3(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureStore_2ed2a3(); } [[stage(compute), workgroup_size(1)]] fn compute_main() { textureStore_2ed2a3(); }