static uint x_1 = 0u; static uint x_2 = 0u; static uint x_3 = 0u; static uint x_4 = 0u; void main_1() { return; } struct main_out { uint x_2_1; uint x_4_1; }; struct tint_symbol_1 { uint x_1_param : TEXCOORD0; uint x_3_param : TEXCOORD30; }; struct tint_symbol_2 { uint x_2_1 : SV_Target0; uint x_4_1 : SV_Target40; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const uint x_1_param = tint_symbol.x_1_param; const uint x_3_param = tint_symbol.x_3_param; x_1 = x_1_param; x_3 = x_3_param; main_1(); const main_out tint_symbol_3 = {x_2, x_4}; const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_2_1, tint_symbol_3.x_4_1}; return tint_symbol_4; }