#include using namespace metal; struct main_out { uint x_2_1; uint x_4_1; }; struct tint_symbol_2 { uint x_1_param [[user(locn0)]]; uint x_3_param [[user(locn30)]]; }; struct tint_symbol_3 { uint x_2_1 [[color(0)]]; uint x_4_1 [[color(40)]]; }; void main_1() { return; } fragment tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { thread uint tint_symbol_6 = 0u; thread uint tint_symbol_7 = 0u; thread uint tint_symbol_8 = 0u; thread uint tint_symbol_9 = 0u; uint const x_1_param = tint_symbol_1.x_1_param; uint const x_3_param = tint_symbol_1.x_3_param; tint_symbol_6 = x_1_param; tint_symbol_7 = x_3_param; main_1(); main_out const tint_symbol_4 = {.x_2_1=tint_symbol_8, .x_4_1=tint_symbol_9}; tint_symbol_3 const tint_symbol_5 = {.x_2_1=tint_symbol_4.x_2_1, .x_4_1=tint_symbol_4.x_4_1}; return tint_symbol_5; }