#include using namespace metal; struct Communicators { float alice; float4 bob; }; struct main_out { float4 x_2_1; float x_3_1; float4 x_3_2; }; struct tint_symbol_2 { float x_1_param [[attribute(9)]]; float4 x_1_param_1 [[attribute(11)]]; }; struct tint_symbol_3 { float x_3_1 [[user(locn9)]]; float4 x_3_2 [[user(locn11)]]; float4 x_2_1 [[position]]; }; void main_1() { return; } vertex tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1 [[stage_in]]) { thread Communicators tint_symbol_6 = {}; thread float4 tint_symbol_7 = 0.0f; thread Communicators tint_symbol_8 = {}; float const x_1_param = tint_symbol_1.x_1_param; float4 const x_1_param_1 = tint_symbol_1.x_1_param_1; tint_symbol_6.alice = x_1_param; tint_symbol_6.bob = x_1_param_1; main_1(); main_out const tint_symbol_4 = {.x_2_1=tint_symbol_7, .x_3_1=tint_symbol_8.alice, .x_3_2=tint_symbol_8.bob}; tint_symbol_3 const tint_symbol_5 = {.x_3_1=tint_symbol_4.x_3_1, .x_3_2=tint_symbol_4.x_3_2, .x_2_1=tint_symbol_4.x_2_1}; return tint_symbol_5; }