var x_1 : mat2x4; var x_2 : vec4; fn main_1() { return; } struct main_out { [[builtin(position)]] x_2_1 : vec4; }; [[stage(vertex)]] fn main([[location(9)]] x_1_param : vec4, [[location(10)]] x_1_param_1 : vec4) -> main_out { x_1[0] = x_1_param; x_1[1] = x_1_param_1; main_1(); return main_out(x_2); }