#include using namespace metal; struct tint_array_wrapper { float arr[3]; }; struct main_out { float x_1_1; float x_1_2; float x_1_3; float4 x_2_1; }; struct tint_symbol_1 { float x_1_1 [[user(locn4)]]; float x_1_2 [[user(locn5)]]; float x_1_3 [[user(locn6)]]; float4 x_2_1 [[position]]; }; void main_1() { return; } vertex tint_symbol_1 tint_symbol() { thread tint_array_wrapper tint_symbol_4 = {}; thread float4 tint_symbol_5 = 0.0f; main_1(); main_out const tint_symbol_2 = {.x_1_1=tint_symbol_4.arr[0], .x_1_2=tint_symbol_4.arr[1], .x_1_3=tint_symbol_4.arr[2], .x_2_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_1_1=tint_symbol_2.x_1_1, .x_1_2=tint_symbol_2.x_1_2, .x_1_3=tint_symbol_2.x_1_3, .x_2_1=tint_symbol_2.x_2_1}; return tint_symbol_3; }