#include using namespace metal; struct main_out { float4 x_1_1; float4 x_1_2; float4 x_2_1; }; struct tint_symbol_1 { float4 x_1_1 [[user(locn9)]]; float4 x_1_2 [[user(locn10)]]; float4 x_2_1 [[position]]; }; void main_1() { return; } vertex tint_symbol_1 tint_symbol() { thread float2x4 tint_symbol_4 = float2x4(0.0f); thread float4 tint_symbol_5 = 0.0f; main_1(); main_out const tint_symbol_2 = {.x_1_1=tint_symbol_4[0], .x_1_2=tint_symbol_4[1], .x_2_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_1_1=tint_symbol_2.x_1_1, .x_1_2=tint_symbol_2.x_1_2, .x_2_1=tint_symbol_2.x_2_1}; return tint_symbol_3; }