var var_1 : u32; fn main_1() { var_1 = 10u; loop { var_1 = 20u; if (false) { var_1 = 30u; continue; } else { var_1 = 40u; } continuing { var_1 = 90u; } } var_1 = 99u; return; } [[stage(fragment)]] fn main() { main_1(); }