#include using namespace metal; void main_1() { float2x3 const x_1 = float2x3(float3(50.0f, 60.0f, 70.0f), float3(60.0f, 70.0f, 50.0f)); float3x2 const x_2 = transpose(x_1); return; } fragment void tint_symbol() { main_1(); return; }