#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { float2x2 m = float2x2(0.0f); int const x_29 = x_6.x_GLF_uniform_int_values.arr[0].el; float const x_30 = float(x_29); m = transpose(transpose(float2x2(float2(x_30, 0.0f), float2(0.0f, x_30)))); float2x2 const x_36 = m; int const x_38 = x_6.x_GLF_uniform_int_values.arr[0].el; float const x_39 = float(x_38); float2x2 const x_42 = float2x2(float2(x_39, 0.0f), float2(0.0f, x_39)); if ((all((x_36[0u] == x_42[0u])) & all((x_36[1u] == x_42[1u])))) { int const x_56 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_59 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_62 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_65 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_56), float(x_59), float(x_62), float(x_65)); } else { int const x_69 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_70 = float(x_69); *(tint_symbol_4) = float4(x_70, x_70, x_70, x_70); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }