static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[3]; }; void main_1() { float a = 0.0f; a = (asfloat(1u) - (1.0f * floor((asfloat(1u) / 1.0f)))); const float x_29 = asfloat(x_6[1].x); x_GLF_color = float4(x_29, x_29, x_29, x_29); const float x_31 = a; const float x_33 = asfloat(x_6[2].x); if ((x_31 < x_33)) { const uint scalar_offset = ((16u * uint(0))) / 4; const float x_38 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); const float x_40 = asfloat(x_6[1].x); const float x_42 = asfloat(x_6[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_44 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); x_GLF_color = float4(x_38, x_40, x_42, x_44); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }