cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float2x2 m24 = float2x2(0.0f, 0.0f, 0.0f, 0.0f); float a = 0.0f; float2 v2 = float2(0.0f, 0.0f); float2 v3 = float2(0.0f, 0.0f); const uint scalar_offset = ((16u * uint(0))) / 4; const float x_40 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_42 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const float x_44 = asfloat(x_8[0].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_47 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); m24 = float2x2(float2(x_40, x_42), float2((x_44 * 1.0f), x_47)); a = m24[0u].x; v2 = float2(asfloat(0xff800000u), 1.0f); v3 = reflect(v2, float2(a, 1.0f)); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const float x_58 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float2 x_59 = v3; const uint scalar_offset_4 = ((16u * uint(0))) / 4; const float x_61 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); x_GLF_color = float4(x_58, x_59.x, x_59.y, x_61); const float x_66 = asfloat(x_8[0].y); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const float x_68 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); if ((x_66 == x_68)) { const float4 x_73 = x_GLF_color; x_GLF_color = float4(x_73.x, float2(0.0f, 0.0f).x, float2(0.0f, 0.0f).y, x_73.w); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }