type Arr = [[stride(16)]] array<f32, 2>; [[block]] struct buf1 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array<i32, 3>; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(1)]] var<uniform> x_6 : buf1; [[group(0), binding(0)]] var<uniform> x_8 : buf0; var<private> x_GLF_color : vec4<f32>; fn main_1() { var m32 : mat3x2<f32>; var sums : array<f32, 3>; var x_52_phi : i32; let x_40 : f32 = x_6.x_GLF_uniform_float_values[0]; m32 = mat3x2<f32>(vec2<f32>(x_40, 0.0), vec2<f32>(0.0, x_40), vec2<f32>(0.0, 0.0)); let x_45 : i32 = x_8.x_GLF_uniform_int_values[0]; if ((x_45 == 1)) { m32[3][x_45] = x_40; } sums = array<f32, 3>(x_40, x_40, x_40); x_52_phi = x_45; loop { var x_53 : i32; let x_52 : i32 = x_52_phi; let x_56 : i32 = x_8.x_GLF_uniform_int_values[2]; if ((x_52 < x_56)) { } else { break; } continuing { let x_60 : f32 = m32[x_52][x_45]; let x_61 : ptr<function, f32> = &(sums[x_56]); let x_62 : f32 = *(x_61); *(x_61) = (x_62 + x_60); x_53 = (x_52 + 1); x_52_phi = x_53; } } let x_65 : f32 = sums[x_45]; let x_67 : f32 = x_6.x_GLF_uniform_float_values[1]; let x_69 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_71 : f32 = sums[x_69]; x_GLF_color = vec4<f32>(x_65, x_67, x_67, x_71); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4<f32>; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }