type Arr = [[stride(16)]] array<f32, 2>;

[[block]]
struct buf1 {
  x_GLF_uniform_float_values : Arr;
};

type Arr_1 = [[stride(16)]] array<i32, 3>;

[[block]]
struct buf0 {
  x_GLF_uniform_int_values : Arr_1;
};

[[group(0), binding(1)]] var<uniform> x_6 : buf1;

[[group(0), binding(0)]] var<uniform> x_8 : buf0;

var<private> x_GLF_color : vec4<f32>;

fn main_1() {
  var m32 : mat3x2<f32>;
  var sums : array<f32, 3>;
  var x_52_phi : i32;
  let x_40 : f32 = x_6.x_GLF_uniform_float_values[0];
  m32 = mat3x2<f32>(vec2<f32>(x_40, 0.0), vec2<f32>(0.0, x_40), vec2<f32>(0.0, 0.0));
  let x_45 : i32 = x_8.x_GLF_uniform_int_values[0];
  if ((x_45 == 1)) {
    m32[3][x_45] = x_40;
  }
  sums = array<f32, 3>(x_40, x_40, x_40);
  x_52_phi = x_45;
  loop {
    var x_53 : i32;
    let x_52 : i32 = x_52_phi;
    let x_56 : i32 = x_8.x_GLF_uniform_int_values[2];
    if ((x_52 < x_56)) {
    } else {
      break;
    }

    continuing {
      let x_60 : f32 = m32[x_52][x_45];
      let x_61 : ptr<function, f32> = &(sums[x_56]);
      let x_62 : f32 = *(x_61);
      *(x_61) = (x_62 + x_60);
      x_53 = (x_52 + 1);
      x_52_phi = x_53;
    }
  }
  let x_65 : f32 = sums[x_45];
  let x_67 : f32 = x_6.x_GLF_uniform_float_values[1];
  let x_69 : i32 = x_8.x_GLF_uniform_int_values[1];
  let x_71 : f32 = sums[x_69];
  x_GLF_color = vec4<f32>(x_65, x_67, x_67, x_71);
  return;
}

struct main_out {
  [[location(0)]]
  x_GLF_color_1 : vec4<f32>;
};

[[stage(fragment)]]
fn main() -> main_out {
  main_1();
  return main_out(x_GLF_color);
}