#include using namespace metal; kernel void tint_symbol() { (void) isnormal(float4()); (void) isnormal(float4(1.0f)); (void) isnormal(float4(1.0f, 2.0f, 3.0f, 4.0f)); (void) isnormal(float3()); (void) isnormal(float3(1.0f)); (void) isnormal(float3(1.0f, 2.0f, 3.0f)); (void) isnormal(float2()); (void) isnormal(float2(1.0f)); (void) isnormal(float2(1.0f, 2.0f)); (void) isnormal(1.0f); (void) isnormal(2.0f); (void) isnormal(3.0f); return; }