[[group(1), binding(0)]] var arg_0 : texture_depth_multisampled_2d; var tint_symbol_1 : vec4 = vec4(0.0, 0.0, 0.0, 0.0); fn textureNumSamples_a3c8a0() { var res : i32 = 0; let x_16 : i32 = textureNumSamples(arg_0); res = x_16; return; } fn tint_symbol_2(tint_symbol : vec4) { tint_symbol_1 = tint_symbol; return; } fn vertex_main_1() { textureNumSamples_a3c8a0(); tint_symbol_2(vec4(0.0, 0.0, 0.0, 0.0)); return; } struct vertex_main_out { [[builtin(position)]] tint_symbol_1_1 : vec4; }; [[stage(vertex)]] fn vertex_main() -> vertex_main_out { vertex_main_1(); return vertex_main_out(tint_symbol_1); } fn fragment_main_1() { textureNumSamples_a3c8a0(); return; } [[stage(fragment)]] fn fragment_main() { fragment_main_1(); } fn compute_main_1() { textureNumSamples_a3c8a0(); return; } [[stage(compute), workgroup_size(1, 1, 1)]] fn compute_main() { compute_main_1(); }