// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_ #define DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_ #include "dawn_native/CommandAllocator.h" #include "dawn_native/CommandBuffer.h" #include "dawn_native/Error.h" #include "common/vulkan_platform.h" namespace dawn_native { struct BeginRenderPassCmd; struct TextureCopy; } // namespace dawn_native namespace dawn_native { namespace vulkan { struct CommandRecordingContext; class Device; class CommandBuffer : public CommandBufferBase { public: static CommandBuffer* Create(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor); ~CommandBuffer(); MaybeError RecordCommands(CommandRecordingContext* recordingContext); private: CommandBuffer(CommandEncoder* encoder, const CommandBufferDescriptor* descriptor); void RecordComputePass(CommandRecordingContext* recordingContext); MaybeError RecordRenderPass(CommandRecordingContext* recordingContext, BeginRenderPassCmd* renderPass); void RecordCopyImageWithTemporaryBuffer(CommandRecordingContext* recordingContext, const TextureCopy& srcCopy, const TextureCopy& dstCopy, const Extent3D& copySize); CommandIterator mCommands; }; }} // namespace dawn_native::vulkan #endif // DAWNNATIVE_VULKAN_COMMANDBUFFERVK_H_