// Copyright 2019 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_ #define DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_ #include "common/vulkan_platform.h" #include "dawn_native/vulkan/BufferVk.h" #include namespace dawn_native { namespace vulkan { class Buffer; // Used to track operations that are handled after recording. // Currently only tracks semaphores, but may be used to do barrier coalescing in the future. struct CommandRecordingContext { VkCommandBuffer commandBuffer = VK_NULL_HANDLE; std::vector waitSemaphores = {}; std::vector signalSemaphores = {}; // The internal buffers used in the workaround of texture-to-texture copies with compressed // formats. std::vector> tempBuffers; // For Device state tracking only. VkCommandPool commandPool = VK_NULL_HANDLE; bool used = false; }; }} // namespace dawn_native::vulkan #endif // DAWNNATIVE_VULKAN_COMMANDRECORDINGCONTEXT_H_