// Copyright 2018 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef DAWNNATIVE_VULKAN_RENDERPIPELINEVK_H_ #define DAWNNATIVE_VULKAN_RENDERPIPELINEVK_H_ #include "dawn_native/RenderPipeline.h" #include "common/vulkan_platform.h" #include "dawn_native/Error.h" namespace dawn_native { namespace vulkan { class Device; class RenderPipeline : public RenderPipelineBase { public: static ResultOrError Create(Device* device, const RenderPipelineDescriptor* descriptor); ~RenderPipeline(); VkPipeline GetHandle() const; private: using RenderPipelineBase::RenderPipelineBase; MaybeError Initialize(const RenderPipelineDescriptor* descriptor); struct PipelineVertexInputStateCreateInfoTemporaryAllocations { std::array bindings; std::array attributes; }; VkPipelineVertexInputStateCreateInfo ComputeVertexInputDesc( PipelineVertexInputStateCreateInfoTemporaryAllocations* temporaryAllocations); VkPipeline mHandle = VK_NULL_HANDLE; }; }} // namespace dawn_native::vulkan #endif // DAWNNATIVE_VULKAN_RENDERPIPELINEVK_H_