@group(1) @binding(0) var arg_0 : texture_3d<f32>; @group(1) @binding(1) var arg_1 : sampler; fn textureSampleGrad_21402b() { var arg_2 = vec3<f32>(1.0f); var arg_3 = vec3<f32>(1.0f); var arg_4 = vec3<f32>(1.0f); var res : vec4<f32> = textureSampleGrad(arg_0, arg_1, arg_2, arg_3, arg_4); prevent_dce = res; } @group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>; @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureSampleGrad_21402b(); return vec4<f32>(); } @fragment fn fragment_main() { textureSampleGrad_21402b(); } @compute @workgroup_size(1) fn compute_main() { textureSampleGrad_21402b(); }