float2x3 tint_symbol_8(ByteAddressBuffer buffer, uint offset) { return float2x3(asfloat(buffer.Load3((offset + 0u))), asfloat(buffer.Load3((offset + 16u)))); } float3x2 tint_symbol_10(ByteAddressBuffer buffer, uint offset) { return float3x2(asfloat(buffer.Load2((offset + 0u))), asfloat(buffer.Load2((offset + 8u))), asfloat(buffer.Load2((offset + 16u)))); } typedef int4 tint_symbol_12_ret[4]; tint_symbol_12_ret tint_symbol_12(ByteAddressBuffer buffer, uint offset) { const int4 tint_symbol_13[4] = {asint(buffer.Load4((offset + 0u))), asint(buffer.Load4((offset + 16u))), asint(buffer.Load4((offset + 32u))), asint(buffer.Load4((offset + 48u)))}; return tint_symbol_13; } ByteAddressBuffer s : register(t0, space0); struct tint_symbol_1 { uint idx : SV_GroupIndex; }; [numthreads(1, 1, 1)] void main(tint_symbol_1 tint_symbol) { const uint idx = tint_symbol.idx; const int3 a = asint(s.Load3((176u * idx))); const int b = asint(s.Load(((176u * idx) + 12u))); const uint3 c = s.Load3(((176u * idx) + 16u)); const uint d = s.Load(((176u * idx) + 28u)); const float3 e = asfloat(s.Load3(((176u * idx) + 32u))); const float f = asfloat(s.Load(((176u * idx) + 44u))); const float2x3 g = tint_symbol_8(s, ((176u * idx) + 48u)); const float3x2 h = tint_symbol_10(s, ((176u * idx) + 80u)); const int4 i[4] = tint_symbol_12(s, ((176u * idx) + 112u)); return; }