// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_COMMANDS_H_ #define BACKEND_COMMANDS_H_ #include "dawn_native/RenderPassDescriptor.h" #include "dawn_native/Texture.h" #include "dawn/dawncpp.h" namespace backend { // Definition of the commands that are present in the CommandIterator given by the // CommandBufferBuilder. There are not defined in CommandBuffer.h to break some header // dependencies: Ref needs Object to be defined. enum class Command { BeginComputePass, BeginRenderPass, CopyBufferToBuffer, CopyBufferToTexture, CopyTextureToBuffer, Dispatch, DrawArrays, DrawElements, EndComputePass, EndRenderPass, SetComputePipeline, SetRenderPipeline, SetPushConstants, SetStencilReference, SetScissorRect, SetBlendColor, SetBindGroup, SetIndexBuffer, SetVertexBuffers, }; struct BeginComputePassCmd {}; struct BeginRenderPassCmd { Ref info; }; struct BufferCopyLocation { Ref buffer; uint32_t offset; }; struct TextureCopyLocation { Ref texture; uint32_t x, y, z; uint32_t width, height, depth; uint32_t level; }; struct CopyBufferToBufferCmd { BufferCopyLocation source; BufferCopyLocation destination; uint32_t size; }; struct CopyBufferToTextureCmd { BufferCopyLocation source; TextureCopyLocation destination; uint32_t rowPitch; }; struct CopyTextureToBufferCmd { TextureCopyLocation source; BufferCopyLocation destination; uint32_t rowPitch; }; struct DispatchCmd { uint32_t x; uint32_t y; uint32_t z; }; struct DrawArraysCmd { uint32_t vertexCount; uint32_t instanceCount; uint32_t firstVertex; uint32_t firstInstance; }; struct DrawElementsCmd { uint32_t indexCount; uint32_t instanceCount; uint32_t firstIndex; uint32_t firstInstance; }; struct EndComputePassCmd {}; struct EndRenderPassCmd {}; struct SetComputePipelineCmd { Ref pipeline; }; struct SetRenderPipelineCmd { Ref pipeline; }; struct SetPushConstantsCmd { dawn::ShaderStageBit stages; uint32_t offset; uint32_t count; }; struct SetStencilReferenceCmd { uint32_t reference; }; struct SetScissorRectCmd { uint32_t x, y, width, height; }; struct SetBlendColorCmd { float r, g, b, a; }; struct SetBindGroupCmd { uint32_t index; Ref group; }; struct SetIndexBufferCmd { Ref buffer; uint32_t offset; }; struct SetVertexBuffersCmd { uint32_t startSlot; uint32_t count; }; // This needs to be called before the CommandIterator is freed so that the Ref<> present in // the commands have a chance to run their destructor and remove internal references. class CommandIterator; void FreeCommands(CommandIterator* commands); // Helper function to allow skipping over a command when it is unimplemented, while still // consuming the correct amount of data from the command iterator. void SkipCommand(CommandIterator* commands, Command type); } // namespace backend #endif // BACKEND_COMMANDS_H_