// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_INPUTSTATE_H_ #define BACKEND_INPUTSTATE_H_ #include "common/Constants.h" #include "dawn_native/Builder.h" #include "dawn_native/Forward.h" #include "dawn_native/RefCounted.h" #include "dawn/dawncpp.h" #include #include namespace backend { size_t IndexFormatSize(dawn::IndexFormat format); uint32_t VertexFormatNumComponents(dawn::VertexFormat format); size_t VertexFormatComponentSize(dawn::VertexFormat format); size_t VertexFormatSize(dawn::VertexFormat format); class InputStateBase : public RefCounted { public: InputStateBase(InputStateBuilder* builder); struct AttributeInfo { uint32_t bindingSlot; dawn::VertexFormat format; uint32_t offset; }; struct InputInfo { uint32_t stride; dawn::InputStepMode stepMode; }; const std::bitset& GetAttributesSetMask() const; const AttributeInfo& GetAttribute(uint32_t location) const; const std::bitset& GetInputsSetMask() const; const InputInfo& GetInput(uint32_t slot) const; private: std::bitset mAttributesSetMask; std::array mAttributeInfos; std::bitset mInputsSetMask; std::array mInputInfos; }; class InputStateBuilder : public Builder { public: InputStateBuilder(DeviceBase* device); // Dawn API void SetAttribute(uint32_t shaderLocation, uint32_t bindingSlot, dawn::VertexFormat format, uint32_t offset); void SetInput(uint32_t bindingSlot, uint32_t stride, dawn::InputStepMode stepMode); private: friend class InputStateBase; InputStateBase* GetResultImpl() override; std::bitset mAttributesSetMask; std::array mAttributeInfos; std::bitset mInputsSetMask; std::array mInputInfos; }; } // namespace backend #endif // BACKEND_INPUTSTATE_H_