// Copyright 2017 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef BACKEND_D3D12_INPUTSTATED3D12_H_ #define BACKEND_D3D12_INPUTSTATED3D12_H_ #include "dawn_native/InputState.h" #include "dawn_native/d3d12/d3d12_platform.h" namespace backend { namespace d3d12 { class Device; class InputState : public InputStateBase { public: InputState(Device* device, InputStateBuilder* builder); const D3D12_INPUT_LAYOUT_DESC& GetD3D12InputLayoutDescriptor() const; private: Device* mDevice; D3D12_INPUT_LAYOUT_DESC mInputLayoutDescriptor; D3D12_INPUT_ELEMENT_DESC mInputElementDescriptors[kMaxVertexAttributes]; }; }} // namespace backend::d3d12 #endif // BACKEND_D3D12_INPUTSTATED3D12_H_