RWByteAddressBuffer sb : register(u0); struct tint_symbol_1 { uint idx : SV_GroupIndex; }; void sb_store_12(uint offset, float2x2 value) { sb.Store2((offset + 0u), asuint(value[0u])); sb.Store2((offset + 8u), asuint(value[1u])); } void sb_store_13(uint offset, float2x3 value) { sb.Store3((offset + 0u), asuint(value[0u])); sb.Store3((offset + 16u), asuint(value[1u])); } void sb_store_14(uint offset, float2x4 value) { sb.Store4((offset + 0u), asuint(value[0u])); sb.Store4((offset + 16u), asuint(value[1u])); } void sb_store_15(uint offset, float3x2 value) { sb.Store2((offset + 0u), asuint(value[0u])); sb.Store2((offset + 8u), asuint(value[1u])); sb.Store2((offset + 16u), asuint(value[2u])); } void sb_store_16(uint offset, float3x3 value) { sb.Store3((offset + 0u), asuint(value[0u])); sb.Store3((offset + 16u), asuint(value[1u])); sb.Store3((offset + 32u), asuint(value[2u])); } void sb_store_17(uint offset, float3x4 value) { sb.Store4((offset + 0u), asuint(value[0u])); sb.Store4((offset + 16u), asuint(value[1u])); sb.Store4((offset + 32u), asuint(value[2u])); } void sb_store_18(uint offset, float4x2 value) { sb.Store2((offset + 0u), asuint(value[0u])); sb.Store2((offset + 8u), asuint(value[1u])); sb.Store2((offset + 16u), asuint(value[2u])); sb.Store2((offset + 24u), asuint(value[3u])); } void sb_store_19(uint offset, float4x3 value) { sb.Store3((offset + 0u), asuint(value[0u])); sb.Store3((offset + 16u), asuint(value[1u])); sb.Store3((offset + 32u), asuint(value[2u])); sb.Store3((offset + 48u), asuint(value[3u])); } void sb_store_20(uint offset, float4x4 value) { sb.Store4((offset + 0u), asuint(value[0u])); sb.Store4((offset + 16u), asuint(value[1u])); sb.Store4((offset + 32u), asuint(value[2u])); sb.Store4((offset + 48u), asuint(value[3u])); } void sb_store_21(uint offset, float3 value[2]) { float3 array_1[2] = value; { for(uint i = 0u; (i < 2u); i = (i + 1u)) { sb.Store3((offset + (i * 16u)), asuint(array_1[i])); } } } void main_inner(uint idx) { sb.Store((544u * idx), asuint(0.0f)); sb.Store(((544u * idx) + 4u), asuint(0)); sb.Store(((544u * idx) + 8u), asuint(0u)); sb.Store2(((544u * idx) + 16u), asuint((0.0f).xx)); sb.Store2(((544u * idx) + 24u), asuint((0).xx)); sb.Store2(((544u * idx) + 32u), asuint((0u).xx)); sb.Store3(((544u * idx) + 48u), asuint((0.0f).xxx)); sb.Store3(((544u * idx) + 64u), asuint((0).xxx)); sb.Store3(((544u * idx) + 80u), asuint((0u).xxx)); sb.Store4(((544u * idx) + 96u), asuint((0.0f).xxxx)); sb.Store4(((544u * idx) + 112u), asuint((0).xxxx)); sb.Store4(((544u * idx) + 128u), asuint((0u).xxxx)); sb_store_12(((544u * idx) + 144u), float2x2((0.0f).xx, (0.0f).xx)); sb_store_13(((544u * idx) + 160u), float2x3((0.0f).xxx, (0.0f).xxx)); sb_store_14(((544u * idx) + 192u), float2x4((0.0f).xxxx, (0.0f).xxxx)); sb_store_15(((544u * idx) + 224u), float3x2((0.0f).xx, (0.0f).xx, (0.0f).xx)); sb_store_16(((544u * idx) + 256u), float3x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx)); sb_store_17(((544u * idx) + 304u), float3x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx)); sb_store_18(((544u * idx) + 352u), float4x2((0.0f).xx, (0.0f).xx, (0.0f).xx, (0.0f).xx)); sb_store_19(((544u * idx) + 384u), float4x3((0.0f).xxx, (0.0f).xxx, (0.0f).xxx, (0.0f).xxx)); sb_store_20(((544u * idx) + 448u), float4x4((0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx, (0.0f).xxxx)); const float3 tint_symbol_2[2] = (float3[2])0; sb_store_21(((544u * idx) + 512u), tint_symbol_2); } [numthreads(1, 1, 1)] void main(tint_symbol_1 tint_symbol) { main_inner(tint_symbol.idx); return; }