SKIP: FAILED struct Inner { int scalar_i32; float scalar_f32; float16_t scalar_f16; }; ByteAddressBuffer sb : register(t0); float2x2 sb_load_16(uint offset) { return float2x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u)))); } float2x3 sb_load_17(uint offset) { return float2x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u)))); } float2x4 sb_load_18(uint offset) { return float2x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u)))); } float3x2 sb_load_19(uint offset) { return float3x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u)))); } float3x3 sb_load_20(uint offset) { return float3x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u)))); } float3x4 sb_load_21(uint offset) { return float3x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u)))); } float4x2 sb_load_22(uint offset) { return float4x2(asfloat(sb.Load2((offset + 0u))), asfloat(sb.Load2((offset + 8u))), asfloat(sb.Load2((offset + 16u))), asfloat(sb.Load2((offset + 24u)))); } float4x3 sb_load_23(uint offset) { return float4x3(asfloat(sb.Load3((offset + 0u))), asfloat(sb.Load3((offset + 16u))), asfloat(sb.Load3((offset + 32u))), asfloat(sb.Load3((offset + 48u)))); } float4x4 sb_load_24(uint offset) { return float4x4(asfloat(sb.Load4((offset + 0u))), asfloat(sb.Load4((offset + 16u))), asfloat(sb.Load4((offset + 32u))), asfloat(sb.Load4((offset + 48u)))); } matrix sb_load_25(uint offset) { return matrix(sb.Load >((offset + 0u)), sb.Load >((offset + 4u))); } matrix sb_load_26(uint offset) { return matrix(sb.Load >((offset + 0u)), sb.Load >((offset + 8u))); } matrix sb_load_27(uint offset) { return matrix(sb.Load >((offset + 0u)), sb.Load >((offset + 8u))); } matrix sb_load_28(uint offset) { return matrix(sb.Load >((offset + 0u)), sb.Load >((offset + 4u)), sb.Load >((offset + 8u))); } matrix sb_load_29(uint offset) { return matrix(sb.Load >((offset + 0u)), sb.Load >((offset + 8u)), sb.Load >((offset + 16u))); } matrix sb_load_30(uint offset) { return matrix(sb.Load >((offset + 0u)), sb.Load >((offset + 8u)), sb.Load >((offset + 16u))); } matrix sb_load_31(uint offset) { return matrix(sb.Load >((offset + 0u)), sb.Load >((offset + 4u)), sb.Load >((offset + 8u)), sb.Load >((offset + 12u))); } matrix sb_load_32(uint offset) { return matrix(sb.Load >((offset + 0u)), sb.Load >((offset + 8u)), sb.Load >((offset + 16u)), sb.Load >((offset + 24u))); } matrix sb_load_33(uint offset) { return matrix(sb.Load >((offset + 0u)), sb.Load >((offset + 8u)), sb.Load >((offset + 16u)), sb.Load >((offset + 24u))); } typedef float3 sb_load_34_ret[2]; sb_load_34_ret sb_load_34(uint offset) { float3 arr[2] = (float3[2])0; { for(uint i = 0u; (i < 2u); i = (i + 1u)) { arr[i] = asfloat(sb.Load3((offset + (i * 16u)))); } } return arr; } typedef matrix sb_load_35_ret[2]; sb_load_35_ret sb_load_35(uint offset) { matrix arr_1[2] = (matrix[2])0; { for(uint i_1 = 0u; (i_1 < 2u); i_1 = (i_1 + 1u)) { arr_1[i_1] = sb_load_31((offset + (i_1 * 16u))); } } return arr_1; } Inner sb_load_36(uint offset) { const Inner tint_symbol = {asint(sb.Load((offset + 0u))), asfloat(sb.Load((offset + 4u))), sb.Load((offset + 8u))}; return tint_symbol; } typedef Inner sb_load_37_ret[4]; sb_load_37_ret sb_load_37(uint offset) { Inner arr_2[4] = (Inner[4])0; { for(uint i_2 = 0u; (i_2 < 4u); i_2 = (i_2 + 1u)) { arr_2[i_2] = sb_load_36((offset + (i_2 * 12u))); } } return arr_2; } [numthreads(1, 1, 1)] void main() { const float scalar_f32 = asfloat(sb.Load(0u)); const int scalar_i32 = asint(sb.Load(4u)); const uint scalar_u32 = sb.Load(8u); const float16_t scalar_f16 = sb.Load(12u); const float2 vec2_f32 = asfloat(sb.Load2(16u)); const int2 vec2_i32 = asint(sb.Load2(24u)); const uint2 vec2_u32 = sb.Load2(32u); const vector vec2_f16 = sb.Load >(40u); const float3 vec3_f32 = asfloat(sb.Load3(48u)); const int3 vec3_i32 = asint(sb.Load3(64u)); const uint3 vec3_u32 = sb.Load3(80u); const vector vec3_f16 = sb.Load >(96u); const float4 vec4_f32 = asfloat(sb.Load4(112u)); const int4 vec4_i32 = asint(sb.Load4(128u)); const uint4 vec4_u32 = sb.Load4(144u); const vector vec4_f16 = sb.Load >(160u); const float2x2 mat2x2_f32 = sb_load_16(168u); const float2x3 mat2x3_f32 = sb_load_17(192u); const float2x4 mat2x4_f32 = sb_load_18(224u); const float3x2 mat3x2_f32 = sb_load_19(256u); const float3x3 mat3x3_f32 = sb_load_20(288u); const float3x4 mat3x4_f32 = sb_load_21(336u); const float4x2 mat4x2_f32 = sb_load_22(384u); const float4x3 mat4x3_f32 = sb_load_23(416u); const float4x4 mat4x4_f32 = sb_load_24(480u); const matrix mat2x2_f16 = sb_load_25(544u); const matrix mat2x3_f16 = sb_load_26(552u); const matrix mat2x4_f16 = sb_load_27(568u); const matrix mat3x2_f16 = sb_load_28(584u); const matrix mat3x3_f16 = sb_load_29(600u); const matrix mat3x4_f16 = sb_load_30(624u); const matrix mat4x2_f16 = sb_load_31(648u); const matrix mat4x3_f16 = sb_load_32(664u); const matrix mat4x4_f16 = sb_load_33(696u); const float3 arr2_vec3_f32[2] = sb_load_34(736u); const matrix arr2_mat4x2_f16[2] = sb_load_35(768u); const Inner struct_inner = sb_load_36(800u); const Inner array_struct_inner[4] = sb_load_37(812u); return; }