#version 310 es ivec3 tint_extract_bits(ivec3 v, uint offset, uint count) { uint s = min(offset, 32u); uint e = min(32u, (s + count)); return bitfieldExtract(v, int(s), int((e - s))); } void f_1() { ivec3 v = ivec3(0); uint offset_1 = 0u; uint count = 0u; ivec3 x_17 = v; uint x_18 = offset_1; uint x_19 = count; ivec3 x_15 = tint_extract_bits(x_17, x_18, x_19); return; } void f() { f_1(); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { f(); return; }