fn transpose_ed4bdc() { var arg_0 = mat3x2(1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f); var res : mat2x3 = transpose(arg_0); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : mat2x3; @vertex fn vertex_main() -> @builtin(position) vec4 { transpose_ed4bdc(); return vec4(); } @fragment fn fragment_main() { transpose_ed4bdc(); } @compute @workgroup_size(1) fn compute_main() { transpose_ed4bdc(); }