#version 310 es void tint_symbol() { vec2 tint_symbol_2 = vec2(0.25f, 0.75f); vec2 whole = vec2(1.0f, 3.0f); } layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void main() { tint_symbol(); return; }