#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } int[128] tint_workgroupUniformLoad(inout int p[128]) { barrier(); int result[128] = p; barrier(); return result; } shared int v[128]; int foo() { int tint_symbol[128] = tint_workgroupUniformLoad(v); return tint_symbol[0]; }