#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } mat3 tint_workgroupUniformLoad(inout mat3 p) { barrier(); mat3 result = p; barrier(); return result; } shared mat3 v; mat3 foo() { return tint_workgroupUniformLoad(v); }