vector tint_trunc(vector param_0) { return param_0 < 0 ? ceil(param_0) : floor(param_0); } vector tint_float_mod(vector lhs, vector rhs) { return (lhs - (tint_trunc((lhs / rhs)) * rhs)); } [numthreads(1, 1, 1)] void f() { const vector a = vector(float16_t(1.0h), float16_t(2.0h), float16_t(3.0h)); const vector b = vector(float16_t(4.0h), float16_t(5.0h), float16_t(6.0h)); const vector r = tint_float_mod(a, b); return; }