struct strided_arr { @size(16) el : i32, } alias Arr = array; struct buf1 { x_GLF_uniform_int_values : Arr, } struct strided_arr_1 { @size(16) el : f32, } alias Arr_1 = array; struct buf0 { x_GLF_uniform_float_values : Arr_1, } @group(0) @binding(1) var x_6 : buf1; @group(0) @binding(0) var x_9 : buf0; var x_GLF_color : vec4; fn main_1() { var numbers : array; var a : vec2; var b : f32; let x_38 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_40 : i32 = x_6.x_GLF_uniform_int_values[0].el; numbers[x_38] = x_40; let x_43 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_45 : i32 = x_6.x_GLF_uniform_int_values[1].el; numbers[x_43] = x_45; let x_48 : i32 = x_6.x_GLF_uniform_int_values[2].el; let x_50 : i32 = x_6.x_GLF_uniform_int_values[2].el; numbers[x_48] = x_50; let x_53 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_56 : f32 = x_9.x_GLF_uniform_float_values[2].el; let x_60 : i32 = numbers[select(2, 1, (0.0 < x_56))]; a = vec2(f32(x_53), f32(x_60)); let x_63 : vec2 = a; let x_65 : f32 = x_9.x_GLF_uniform_float_values[1].el; let x_67 : f32 = x_9.x_GLF_uniform_float_values[1].el; b = dot(x_63, vec2(x_65, x_67)); let x_70 : f32 = b; let x_72 : f32 = x_9.x_GLF_uniform_float_values[0].el; if ((x_70 == x_72)) { let x_78 : i32 = x_6.x_GLF_uniform_int_values[1].el; let x_81 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_84 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_87 : i32 = x_6.x_GLF_uniform_int_values[1].el; x_GLF_color = vec4(f32(x_78), f32(x_81), f32(x_84), f32(x_87)); } else { let x_91 : i32 = x_6.x_GLF_uniform_int_values[0].el; let x_92 : f32 = f32(x_91); x_GLF_color = vec4(x_92, x_92, x_92, x_92); } return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main() -> main_out { main_1(); return main_out(x_GLF_color); }